Northern Digital Systems

Department

Games

Games and interactive software, from a small playable web game to a project that needs real systems underneath — physics, state, saves, and everything else that has to hold together while someone is playing.

What I build

  • Web games. Playable in the browser, no install, and built to run well on ordinary hardware.
  • Interactive experiences. Simulations, visualisations, and playful tools that need real interaction rather than a page.
  • Game systems. The engineering behind the fun — rules, state, progression, saving, and the simulation logic that keeps a game fair and consistent.
  • Playable builds. Something you can hand to people and let them try, rather than describing it in a document.

How it works

  1. Idea. We decide what the game is and what makes it worth playing.
  2. Prototype. Something playable early, so we can feel it instead of guessing.
  3. Build. The real work — systems, polish, and the details that make it hold up.
  4. Ship. Released, tested, and supported.

A good fit if…

  • You have a game idea and need someone who can actually build it.
  • The interaction matters more than a static page can deliver.
  • You need game logic that behaves the same every time it is played.