Department
Games
Games and interactive software, from a small playable web game to a project that needs real systems underneath — physics, state, saves, and everything else that has to hold together while someone is playing.
What I build
- Web games. Playable in the browser, no install, and built to run well on ordinary hardware.
- Interactive experiences. Simulations, visualisations, and playful tools that need real interaction rather than a page.
- Game systems. The engineering behind the fun — rules, state, progression, saving, and the simulation logic that keeps a game fair and consistent.
- Playable builds. Something you can hand to people and let them try, rather than describing it in a document.
How it works
- Idea. We decide what the game is and what makes it worth playing.
- Prototype. Something playable early, so we can feel it instead of guessing.
- Build. The real work — systems, polish, and the details that make it hold up.
- Ship. Released, tested, and supported.
A good fit if…
- You have a game idea and need someone who can actually build it.
- The interaction matters more than a static page can deliver.
- You need game logic that behaves the same every time it is played.